
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
102
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Posted - 2012.03.16 12:20:00 -
[1] - Quote
Maybe you're right, but at least this fix a huge gap in the current use of titans. The only people to blaim for the nerf is the guys blapping frigs and cruisers left and right...
No doubt super carriers and titans need a huge revamp including a look into EHP, resistance, ability to receive remote repairs, lack of fun/effecient titan modules and a balanced risc instead of the current McHammer balance (You can't touch this... Unless someone fucks up)
Nobody want to put a Titan on field unless it has advantages making it fun to fly. Dps against capitals are good and the doomsday is nice, but for the price and importance the guns won't do it alone. The same really with super carriers. They are all very nice grind machines but doesn't have many reasons to throw them into action...
I think CCP should make a few new modules to give the big ships more roles making them attractive to fly. Give the titan and super carriers more modules to help the subcaps in battle. have the Titan get a module to provide ships with huge hull resistance for a few minutes pr use, have the super carriers given a module like a remote cap drain burst or similar. Give them all a capital damage control effectively reinforcing them for 10-15 minutes when hitting structure instead of getting doomsdayed in a hit'n'run while still being able to fight at a reduced effeciency. I'm sure way more modules could be worked out for both classes.
Make sure the super carriers and titans are not invincible by making the ewar immunity affect remote repairs... These monsters (especially the super carriers) have more than enough slots to give them huge resists because they don't use their slots for anything but cap and resists. Also nerf their cap enough to make sure they can do their thing but not have enough time/cap to jump out when in the slighest amount of danger... Forcing super carriers and titans to stand on their own removes the "invincibility in numbers" but give them enough tools to help their fleet and ***** on killmails and people will want to fly them anyway.
While making sure the monsters can't benefit from either remote reps or high resist, it's important make sure they can active tank enough to keep them floating under heavy fire. A module to give them extra 10 minutes of lifespan suggested earlier would definately be something to consider...
Make these ships super slow - currently it's too easy for them to move in/out of pos shields and/or bubbles
Giving the super carriers and titans more options to participate actively and stay on the field without being invulnerable and giving them roles to perform is exactly what both the game, the community and the cap pilots are looking for.
Pinky Denmark
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